← Return to Void Commander: Armada
Devlog
- April 09, 2026 by LordStarFish#space, #strategy, #tactics, #auto-battlerHey everyone! This update feels like a big one for me — it honestly feels like the last major build before I fully dive into the campaign system. Here’s what’s new: Full UI Overhaul I redesigned... Continue reading

- April 09, 2026 by LordStarFish#space, #strategy, #tactics, #auto-battler, #spaceshipSmall Balance Update and Mouse Corsuer :)... Continue reading

- April 03, 2026 by LordStarFish#space, #startegy, #tactics, #spaceships, #auto-battlerJumping in to test my latest visual upgrades — new shaders, explosions, shields, and weapon effects 💥 Been grinding hard on this and you can really feel the difference… now it’s time to see i... Continue reading
- March 21, 2026 by LordStarFish#devlog, #update, #ui, #tooltip, #fonts, #space, #strategyThis update focuses on improving the game's UI readability. I've added a new tooltip system that shows important ship statistics when hovering over a unit during battle. The tooltip currently displays... Continue reading

- March 21, 2026 by LordStarFish#space, #strategy, #auto-battler, #tacticsThe Roa'Khar invasion continues to evolve. In the latest update to Void Commander: Armada , a new enemy warship has entered the battlefield and a second skirmish mission has been added to the game. Ne... Continue reading

- March 20, 2026 by LordStarFish#devlog, #update, #pause, #unity, #space, #strategy, #tacticalToday I added a pause system to the game. During battles you can now pause the action at any time to take a closer look at the battlefield. This makes it easier to observe ship movement, explosions, a... Continue reading

- March 19, 2026 by LordStarFish#space, #strategy, #auto-battler, #spaceshipHello Commanders, Today I’m excited to share a small but important milestone for Void Commander: Armada . The game now has its first playable skirmish scenario . A New Skirmish System I’ve added a... Continue reading

- March 16, 2026 by LordStarFish#devlog, #update, #combat, #effects, #polish, #unity, #indie, #space, #strategy, #auto-battlerExplosions are now spawning exactly at the ship impact point and are rendered on the correct layer, which makes battles feel much clearer and more satisfying to watch. Small polish like this really he... Continue reading

- March 15, 2026 by LordStarFish#space, #space-combat, #strategy, #tactical, #auto-battler, #spaceshipsA new update is now live! This version improves the battle experience significantly. New features: • Added explosion sound effects • Added debris when ships are destroyed • Improved laser sound... Continue reading



